In Art & Design at Longfield, pupils explore visual, tactile and other sensory experiences to communicate ideas and meanings.
They work with traditional and new media, developing confidence, competence, imagination and creativity. They learn to appreciate and value images and artefacts across times and cultures, and to understand the contexts in which they were made. In art, craft and design, pupils reflect critically on their own and other people’s work, judging quality, value and meaning. They learn to think and act as artists, craftspeople and designers, working creatively and intelligently.
In Design and Technology pupils combine practical and technological skills with creative thinking to design and make products and systems that meet human needs.
They learn to use current technologies and consider the impact of future technological developments. They learn to think creatively and intervene to improve the quality of life, solving problems as individuals and members of a team.
KS3 Specifications and Assessment
Within Art, Computing and Technology pupils are taught a wide range of skills and techniques. These can create a basis ready for KS4.
Within the faculty we teach:
Fine Art, Digital Art, Art Graphics, Photography, Design and Technology, electronics, systems and control, product design, graphic design textiles, engineering, ICT, Business and Food and Nutrition.
We use the new 9 – 1 assessment criteria to show pupils how they progress through KS3 and KS4. The assessment criteria for Food is shown below.
At KS3 we encompass all areas of Art, Computing and Technology. The curriculum plan for Hard Technology can be found here.
KS4 Specifications and Assessment
Within Art, Computing and Technology we cover a wide range of GCSE and vocational qualifications. These qualifications allow pupils to access both theory and practical skills to help them to progress in ‘Life after Longfield’.
The qualifications currently offered are:
- Design and Technology
- Food and Nutrition
As a faculty we are constantly looking to improve the qualifications we offer, and are in close discussions with many exam boards to ensure diversity.
This qualification is linear. Linear means that students will submit all their non-exam assessment at the end of the course.
Students choose one or more of the titles below for study.
Design and Technology
This qualification is linear. Linear means that students will submit all their non-exam assessment at the end of the course.
- Core technical principles
- Specialist technical principles
- Designing and making principles
This qualification is linear. Linear means that students will sit all their exams and submit all their non-exam assessment at the end of the course.
- Engineering materials
- Engineering manufacturing processes
- Testing and investigation
- The impact of modern technologies
- Practical engineering skills
Food Preparation and Nutrition
This qualification is linear. Linear means that students will sit their exam and submit all their non-exam assessment at the end of the course.
Food preparation skills – these are intended to be integrated into the five sections:
Business & Computing
Business Studies is exciting and innovative. It comprises a common enterprise-themed core and a unit specialising in specific Business related areas.
Business subjects encourage students to be inspired, moved and challenged by following a broad, coherent, satisfying and worthwhile course of study and gain an insight into related sectors. The qualifications offered prepare students to make informed decisions about further learning opportunities and career choices.
This subject offers a broad range of qualifications to suit all pupils age and ability range.
Information Technology and Computing is taught so that children will become familiar with, and able to use, computers and computer software to help them communicate, investigate and solve problems.
Information Technology and Computing is not intended to replace reading, writing and basic maths skills such as arithmetic, but to complement it – providing a sound basis that children can build on in secondary school, so that they understand how computers and Information Technology are used in industry and the workplace.
KS3 Specification and Assessment
Throughout KS3, students will be learning a range of skills and developing their knowledge within the world of Computing. In Year 7, pupils will begin to learn: how a computer works, the different ways in which they must stay safe online, how to develop their desktop publishing skills, learn how to use basic computers such as the BBC Micro Bit, and develop their understanding of both text and graphics based programming languages. In Year 8, pupils will: further develop their programming knowledge and understand how to develop their own applications, plan, create and evaluate their own programming projects, further their understanding of different hardware and software, enhance their understanding of computational logic, understand the different trends in computing, and learn of the relationship between HTML and graphic-based website design.
Below is the more detailed curriculum plan for KS3 Computing. Additionally, there is also a breakdown of the different topics which will be covered in Years 7 & 8.
KS4 Specification and Assessment
Business Studies is an option subject in Year 9 and allows pupils to look at how decisions are made within organisations. It is an outward looking subject where students will have an interest in applying their knowledge to the real world. The focus is on being able to analyse how decisions are made and evaluate the outcome within a business environment.
What skills/qualities are required?
- Communications skills – both verbal and written. The ability to write good English is particularly important
- Reasonable level of numeracy; particularly an ability to interpret data
- Analytical skills
- Evaluation skills
- Organisational skills
- Independent learning and research skills
- Working with others
Computing & ICT
There are a range of courses available to students which fall under the umbrella of Computing & ICT. These courses are very different from one another and students should make sure they choose the course or courses most suitable for them.
Currently, the courses available to students are:
- GCSE Computer Science
- BTEC ICT
- ECDL (European Computer Driving License)
- BTEC Creative Digital Media, GCSE Computing and GCSE ICT, currently being delivered, are ending in 2017.
GCSE Computer Science
Throughout KS4, students will be completing the OCR GCSE in Computer Science. There are two exams which comprise 40% each of the total awardable content with the final 20% comprising a programming project. Students will cover: Computer Systems (Component 1), Computational Thinking, Algorithms and Programming (Component 2) and a final non-exam assessment in the form of the Programming Project (Components 03 and 04).
The BTEC ICT First Award is a vocational course which offers students the opportunity to develop skills within different software and knowledge of the online world. BTECs have earned their reputation as well-established, enduringly effective qualifications. They have a proven track record in improving motivation and achievement among young learners. The BTEC ICT course will give students a respected qualification which would look good on their CV. The BTEC ICT course is graded in terms of Pass, Merit & Distinction, which are the equivalent of C, B, A in current GCSE grades. Distinction * is the very highest grade possible and can only be achieved if students achieve 3 Distinctions and 1 Merit in the 4 units studied.
Students will complete 4 units of study:
- Unit 1: The Online World
- Unit 3: A Digital Portfolio
- Unit 6: Creating Digital Graphics
- Unit 9: Spreadsheet Development
Unit 1 is an externally-assessed unit. This unit is essential if students are considering a career in the IT sector. Online systems and technology have become part of everyday work, so being able to understand and work with this technology is relevant in many roles in the industry.
In terms of course content, students will begin with studying: how and why online services can be used, online document systems and how and why online communication can be used. Following on from this, students will: understand what the internet is, how it works, and how it is structured, understand the concepts, functions and impact of the worldwide web (WWW), understand the purpose, concepts, processes and implications of email and understand the concepts, processes and implications of data exchange and compare different methods. The final section of the unit sees students: understand the concepts, applications, process and implications regarding protecting data online.
The other 3 units of study are all internally assessed. Students will complete a range of tasks where they will be challenged to provide digital solutions in different scenarios.
Unit 3 is a chance to show off! A digital portfolio is to be created which showcases student achievements. It is all about; communication and presentation skills, capabilities and potential and especially the products pupils have created. Tasks will see them: design a digital portfolio, create and test a digital portfolio and review the digital portfolio.
In Unit 6, students will design, create and test graphic products in a similar way to how it is done in industry and be introduced to the technology and techniques used by professionals. Pupils will need to think about the creative aspects of the product as well as the technical (both vector-editing and photo-editing). Once finished, learners will review the products, having obtained feedback from others, and evaluate possible improvements.
Unit 9 is all about spreadsheets and provides students with many of the skills which would be needed to manage a spreadsheet in a real-life, working environment. Learners will: design a spreadsheet solution for a brief. Pupils will then develop and test their spreadsheet solutions to store, manipulate and analyse a large amount of data and present the output data in easy-to-understand way. Once completed, students will review the finished spreadsheet solution having obtained feedback from others, and evaluate possible improvements.
This file, contains the assignment tasks for Unit 9, where the main task sees students create a spreadsheet for a football club’s season ticket members.
The ECDL is a recognised qualification which allows pupils to develop their ICT skills to prepare them for the world of work. This qualification is equivalent to a GCSE grade and consists of Pass (C), Merit (B), Distinction (A) and Distinction* (A*) grades. When taking the tests pupils will use an automated system, this logs which keys are pressed and the system marks and grades the test.
The overall qualification grade will be calculated based on aggregation of the learner’s raw marks in each of the four unit assessments.
- To achieve a Pass, a learner must obtain an overall mark of 70% or above.
- To achieve a Merit, a learner must obtain an aggregated mark of 75% or above.
- To achieve a Distinction, a learner must obtain an aggregated mark of 80% or above.
- To achieve a Distinction*, a learner must obtain an aggregated mark of 85% or above.
The learner must pass all four mandatory units to be awarded the qualification.
Word Processing Unit
This unit sets out essential concepts and skills relating to the ability to use a word processing application to create everyday documents. It aims to provide learners with the ability to use a software application designed for the creation, editing and production of largely text-based documents.
Spreadsheet Software Unit
This unit sets out essential concepts and skills relating to understanding the concept of spreadsheets and demonstrating an ability to use a spreadsheet to produce accurate work outputs. It aims to provide learners with the ability to use a software application designed to record data in rows and columns, perform calculations with numerical data and present information using charts and graphs.
Presentation Software Unit
This unit sets out essential concepts and skills relating to demonstrating competence in using presentation software. It aims to provide learners with the ability to use software applications to produce effective presentations, which include a combination of media (e.g. images, animation and sound) for education, entertainment or information sharing.
Improving Productivity Unit
The Improving Productivity using IT unit focuses on developing the ability to plan, evaluate and improve procedures involving the use of IT tools and systems in order to improve the productivity and efficiency of work activities.